Roadmap · driven by you

Built around
your requests.

Every feature here came from a request filed inside the panel. Most-asked items rise to Now. No hidden roadmap, no closed-door portal — what's here is what I've heard.

Now · building

  • Project health check

    One command runs every read-only audit at once — naming, textures, LODs, collisions, materials, references — and hands back a prioritised verdict. Worst categories first, with real counts, example assets, and the tool that fixes each. Quick or deep pass.

  • Niagara / VFX audits

    Audit particle systems for performance hot spots, unbounded simulations, and spawn-rate issues. Same read-only audit workflow as the existing audits.

  • Overdraw estimator

    Find overlapping translucent and masked materials, plus high-fill particles, that quietly cost fill rate.

  • LOD distance tuner

    Compare LOD screen sizes against recommended values and flag aggressive or late popping.

  • Texture streaming audit

    Catch non-streaming textures that should stream, wrong compression settings, and mip-bias mistakes.

  • Shader budget enforcer

    Set instruction-count budgets per domain — World, Character, UI — and auto-flag the materials that blow them.

  • Material instance auditor

    Spot instances that override nothing, unused texture samples, and parents too complex for what they do.

  • Material function lister

    Catalogue every material function, show what consumes each, and surface the ones nothing uses.

  • Bulk property editor

    Batch-change properties across a filtered set of assets in one pass.

  • Native Unreal MCP integration

    When Unreal ships native MCP support in the engine, PerfectPolaris can speak to it directly. Today it drives the editor through generated Python over remote execution; native MCP would mean wider, more reliable coverage of engine actions.

Next · 2 to 3 months

  • Perforce (P4V) integration

    Run audit fixes through P4. Auto-checkout affected assets, group fixes into a single changelist, post the audit report as the changelist description. Power tier.

  • Jira integration

    Auto-file Jira tickets from audit findings. Pick a severity threshold, assign by asset owner, link back to the audit run that found the issue.

  • Confluence support

    Push audit reports to Confluence as wiki pages. Useful for sprint-end summaries that producers and leads actually read.

Later · planned

  • macOS support

    Run PerfectPolaris on Apple Silicon. The most-requested platform extension by some distance.

  • Plastic SCM support

    For studios on Plastic instead of Perforce. Same flow — auto-checkout, grouped changesets, audit report attached.

  • CI/CD API

    Run audits headlessly from Jenkins, GitHub Actions, or your build farm. Fail the build for projects that want hard quality gates.

  • Multi-project comparison dashboard

    Studios with many projects: see lighting drift, naming compliance, and audit history across projects in one view.

  • Custom tool marketplace

    Share the Python tools you write with PerfectPolaris. Free or paid. Community curates the best ones; I feature them.

  • More DCCs beyond Unreal

    The same describe-it, audit-it, fix-it workflow coming to Maya, 3DS Max, Blender, Substance Painter and Designer, and Photoshop.

How to ask

Open the panel. Type request: and describe what you need.

I read every one. The ones that come up most move up the lanes. Studios on enterprise tools (P4V, Jira, Confluence, Plastic) — those came from this loop, not a focus group.