Materials & textures
Material work without the tedium
- Bulk material instances from a base library, with per-instance parameter overrides.
- Audit a folder of materials for missing parameters, parameter drift, or values outside expected ranges.
- Consolidate duplicate materials down to a shared parent and re-point the instances for you.
- Material complexity readouts: instruction counts and shader cost, flagged against a budget you set.
- Texture audits across a project: power-of-two flags, sRGB miscodes, oversized-for-purpose, missing mipmaps — plus a memory readout of what costs the most.